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is it possible to get an option to make the sprites bigger in scale?

No, there’s no scale up option.

This is primarily because sprites intended for game development should never be stored as scaled-up image files. This is a best practices thing to keep the asset file size as low as possible.

If you intend to use exported sprites for something that requires them to be scaled up, then you can scale them up in an image editing program. I would recommend my own: Stipple Effect.

yeah i tried that and i have to scale up every individual sprite, i cannot scale the sprite sheet because it distorts the sprites if i do that
that is why i asked for that option. 

What do you mean? You should be able to scale up the entire sprite sheet without distortion as long as the scale factor is the same for both axes (X and Y) is a whole number integer.

For example, for a sprite sheet of 128px x 96px, consisting of 4 sprites by 3 sprites, you can scale it up by a factor of 5 to 640px x 480px. This will be a perfect upscale without distortion in Stipple Effect (or in practically any other image editing program, as long as the resize mode is nearest neighbour).

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i do not know how you can get 128 x 96 with a 4 sprite by 3 sprite. mine come out as 192 x 144

but that doesn't address the problem i have. which is that if i get a 1 sprite by 1 sprit it will be 48x48. which is really hard to scale if you work with 32x32 or 64x64. it would help immensely if you could set them to the size you want.

Oh, I see what you mean. You don’t want to scale the sprite in that case. You can’t scale 48x48 to 32x32 or 64x64 without some distortion of pixels.

What you want is to either pad or crop the sprites. If you look at the Configuration screen after the Customization screen, the top right has a section titled Padding. You can manipulate these values until the individual sprite size matches your desired sprite size.

Let me know if that makes sense.

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This is really cool and well made! The only thing I'd say it's lacking right now is hair style diversity, once there's the possibility of making our own that issue should go away anyway. (though maybe splitting bangs and back hair might help make it more modulable?)

Thank you!

Splitting bangs and back hair is a really good suggestion.

I’m going to workshop user-customizable sprite styles in the next few weeks and will be asking users for feedback when I do, so stay tuned for that!

I’m thinking about those doll maker browser games I played when I was a kid, or the more recent trends like picrew, you could look into how the more modulable ones pull it off. Splitting things is def one of them (ex. To have the option of eyes being different colors)

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If/When this gets the ability to add custom sprites like clothes or new hair options gets added I bet this program will REALLY take off. 

Oh sure pre set resources are nice and we have a wide variety of possibilities with what we're given BUT why settle for a mere drop when we could have vase boundless oceans of possibilities with the ability of setting up folders for custom bits and pieces to pull content from. 

Like you provide a wonderful framework for people to play around with and if there was some sort of centralized resource people could post and share ohh neat clothes or say someone makes like 6-7 hair cuts or something... Others could use shared resources to swap around and inevitably grow the possibilities ENDLESSLY! 

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Yeah, that’s a good idea/point. I’m thinking about adding a feature where users can upload assets to a category (e.g. hairstyles, headwear, etc.) and add options to categories that way.

The included customization options are stored in the art repository on GitHub, which you can check out to familiarize yourself with what the assets actually look like under the hood.

I’m planning on setting up a contribution guide so that the community can add customization options to the official program as well.

If you want to formally request what you’re describing as a feature, you can do that by making a new issue in the main TDSM repository.

Hi just wanted to ask if all the elements are drawn or were they taken from the games since I would like to use it for game development and not sure if it can be use for other than pokemon fan games?

Hi! There is no reason why the use of TDSM sprites would have to be limited to Pokémon fan games.

The base assets that are used to customize sprites in TDSM are stored in this GitHub repository. Elements in the styles based on Pokémon games are drawn. Many are adapted from overworld sprites from the original games, but are modified to comply with TDSM’s customization code and to make the elements more suitable for customization.

Also, most of the content in the program will eventually be unrelated to Pokémon. Besides the styles based on the Gen 3 and Gen 4 Pokémon games, future styles added to the program will be original and not based on any existing IP.

Cool thanks for clarifying, you really made an awesome tool and I'm buying it right now. Looking forward to all future updates!!

Thank you! Looking forward to continuing to improve the program for you

Where are the image files stored at? You can upload your own images to this, correct? They do not seem to be in the Top Down Sprite Maker for Program Files.

The base asset files for the sprite styles supported by the program are stored directly in the program executable. For the cross-platform build, this is the tdsm.jar file, while for the Windows build, it is the tdsm.exe file in C:\Program Files (x86)\Top Down Sprite Maker once you have installed the program. You can look inside the executables with an archive viewer like 7-Zip and find the base assets in the sprite_assets subfolder.

The program doesn’t let you define your own sprite styles using custom assets yet, but it is a stretch goal. I’m still thinking about how best to implement this. If you want to get involved with the implementation of the feature, or just follow along, you can subscribe to this issue on GitHub.

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